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An interactive game project made in AGI19 at KTH

”I like the combination of physical interaction to mutate the game” - ForskarFredag user

”Please dad, one more level” - Tekniska child

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What is it?

Lumen is an interactive puzzle solving game, powered by Unity, where the objective is to hit a target with a laser with the help of placing physical objects on top of the interactive PixelSense screen.

”Really nice, love the concept” - Multimodal student

”This was really fun” - Tekniska child

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How it works:

The Physical objects have fidusial icons beneath them that is being scanned by the PixelSense which in turn communicates with our in game client whom plays the object into the game world.

"This was really fun" - Random user

”I love it!” - Tekniska child

Making Of Lumen

Demo

”May I play once more?” - Tekniska child

"Nice project, and nice usage of the technology" - VIC Open House

Members

Alexander Hjelm

Lead Gameplay
Programmer

VFX

Andreas Gylling

Website Developer
3D Asset Creation
VFX
Video Editor
PR poster
Environment Design
Phycons

Caroline Yu

Sound and Music Artist
Technical Writer



Kasım Taşkın

Surface Control Client
Rotation Improvement
Shader Creation

Nathan Bhat

Gameplay Programmer
Lead Designer
Level Design
Project Management

Ronya Budak

3D Asset Creation
Concept Art
Technical Writer